Having finished the research on the primary source material, ie. The books and documentarys and interviews specially about WDI or Themed Entertainment Design, I can a, start putting together the written part of the product I’m creating, that being the companion book, and B, start widening my reading out to include all the material that is going to help me answers the why’s and where’s and what for’s of this project.
Mike suggested that what I need to do is start thinking about the fact that I am a Graphic Designer, looking at these spaces in theme parks through the lens of a graphic designer. What does that do and allow me to do that is different from other forms of looking at these things.
He suggested a few books to look at to help me frame these ideas based on the early days of graphic design. In which I mean what is it for, what does it do. What can be done with it. By understanding those ideas I can then turn them around to ask, what does it allow me to see things as?
Graphic Design is largely seen as a service industry. A method of expressing other peoples ideas and brands and products. It’s responsive. So what if it was used as the starting point, the jumping off point?
Some books Mike recommended are:
Emil Ruder - Typography: A Manual of Design
Armin Hofmann - Graphic Design Manual: Principles and Practice
visual transformation | walter diethelm
So I’ll start with those and see where that leads me